COMMANDER · DECK
Hail the Apocalypse
Bracket 4 · Optimized@Whistler91 · 2022-04-09
BANNED: 3 CARDS
DECK $
$2,935.99
MYTHIC
50
RARE
105
UNCOMMON
32
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
6 cardsInstant
9 cardsLand
25 cardsSIDEBOARD20 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
1 cardsInstant
3 cardsMAYBE93 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
10 cardsInstant
11 cardsLand
24 cardsMONEY CARDS·144 CARDS·$2,335.61
Sign in to save your threshold.
Planeswalker
1 cardsCreature
60 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
10 cardsInstant
13 cardsLand
39 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Plains11
Mountain9
Swamp9
Creature35
Demon11
Human8
Cleric7
Angel6
Dragon6
Spirit3
Elder2
Advisor1
Custodes1
Halfling1
Kor1
Mercenary1
Phyrexian1
Rogue1
Saga1
Samurai1
Skeleton1
Soldier1
Warrior1
Outlaws2
Party9
Instant10
Artifact9
Equipment1
Human1
Soldier1
Enchantment7
Aura2
Dragon1
Saga1
Sorcery6
Legends19
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game