COMMANDER · DECK
Kaalia, Scourge from the Heavens
Bracket 4 · Optimized@Caedus07 · 2026-03-17
DECK $
$1,978.58
MYTHIC
35
RARE
41
UNCOMMON
10
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
7 cardsInstant
10 cardsLand
15 cardsSIDEBOARD9 CARDS
Creature
5 cardsEnchantment
1 cardsArtifact
2 cardsInstant
1 cardsMONEY CARDS·76 CARDS·$1,575.98
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Creature
30 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
7 cardsInstant
10 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land32
Nonbasic12
Basic20
Plains9
Swamp7
Mountain6
Gate1
Creature28
Angel9
Dragon9
Demon7
Human3
Cleric2
Elder2
Saga1
Soldier1
Spirit1
Party2
Artifact13
Equipment5
Human1
Soldier1
Enchantment12
Dragon1
Saga1
Instant10
Sorcery7
Legends13
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game