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COMMANDER · DECK

Myths DAD Kaalia Deck

Bracket 4 · Optimized
@Mythomagius · 2026-04-27
Kaalia of the Vast
DECK $
$1,047.67
MYTHIC
19
RARE
49
UNCOMMON
15
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

27 cards
NAMECOSTPRICE

Enchantment

3 cards

Artifact

15 cards

Sorcery

6 cards

Instant

12 cards

Land

28 cards
SIDEBOARD1 CARD

Sorcery

1 cards
NAMECOSTPRICE
MONEY CARDS·65 CARDS·$830.33
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Creature

23 cards

Enchantment

3 cards

Artifact

11 cards

Sorcery

5 cards

Instant

7 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
009192939445236+
COLOR
W: 37 pipsB: 40 pipsR: 27 pipsC: 168 pips
TYPES
Land36
Nonbasic25
Basic11
Plains9
Swamp9
Mountain8
Creature28
Angel12
Demon9
Dragon5
Elder4
Cleric2
Horror2
Human2
Berserker1
Soldier1
Vampire1
Party2
Artifact15
Equipment11
Instant12
Lesson1
Sorcery6
Enchantment4
Legends18
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Group
Color
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