COMMANDER · DECK
Kaalia of the Vast
Bracket 4 · Optimized@trojinpig · 2022-03-19
DECK $
$2,984.18
MYTHIC
25
RARE
67
UNCOMMON
18
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
8 cardsInstant
9 cardsLand
30 cardsMAYBE21 CARDS
Creature
3 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
5 cardsLand
4 cardsMONEY CARDS·85 CARDS·$2,379.14
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Creature
22 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
10 cardsInstant
8 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature32
Angel15
Demon10
Cleric4
Human4
Dragon2
Horror2
Elder1
Kor1
Soldier1
Spirit1
Vampire1
Party4
Land30
Nonbasic30
Mountain4
Plains4
Swamp4
Artifact17
Angel2
Equipment2
Human1
Soldier1
Instant9
Enchantment8
Aura1
Sorcery8
Legends19
Historic34
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game