MetaMox
COMMANDER · DECK

Kaalia, the Crushing Cleric

Bracket 4 · Optimized
@DanaMal · 2025-03-26
Kaalia of the Vast
105 CARDS (LIMIT 100)
DECK $
$2,913.59
MYTHIC
33
RARE
99
UNCOMMON
43
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN104 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

13 cards

Sorcery

5 cards

Instant

13 cards

Land

37 cards
NAMECOSTPRICE
MAYBE88 CARDS

Creature

20 cards

Enchantment

10 cards

Artifact

15 cards

Sorcery

15 cards

Instant

16 cards

Land

12 cards
MONEY CARDS·153 CARDS·$2,318.42
Sign in to save your threshold.

Creature

43 cards
NAMECOSTPRICE

Enchantment

16 cards

Artifact

24 cards

Sorcery

15 cards

Instant

19 cards

Land

36 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
001111121134475236+
COLOR
W: 39 pipsB: 45 pipsR: 28 pipsC: 169 pips
TYPES
Land37
Nonbasic34
Basic3
Mountain5
Swamp5
Plains4
Creature31
Angel9
Demon9
Dragon9
Human4
Cleric2
Elder2
Soldier1
Vampire1
Warrior1
Party3
Artifact14
Equipment5
Human1
Soldier1
Instant14
Enchantment6
Room1
Sorcery6
Legends16
Historic28
LAND PROBABILITY
37 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.2%
TURN 542.3%
TURN 664.9%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
Color
View