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COMMANDER · DECK

Angel Bomb

Bracket 4 · Optimized
@Rakut925 · 2026-04-24
Kaalia of the Vast
DECK $
$2,792.96
MYTHIC
24
RARE
42
UNCOMMON
14
COMMON
20
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

28 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

13 cards

Sorcery

7 cards

Instant

11 cards

Land

21 cards
MONEY CARDS·66 CARDS·$2,227.77
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Planeswalker

1 cards

Creature

23 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

5 cards

Instant

9 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10111122936465206+
COLOR
W: 38 pipsB: 37 pipsR: 25 pipsC: 157 pips
TYPES
Land34
Nonbasic18
Basic16
Swamp11
Mountain10
Plains10
Creature29
Demon10
Angel8
Dragon7
Elder4
Human4
Cleric2
Samurai1
Soldier1
Vampire1
Party2
Artifact15
Equipment7
Angel1
Human1
Soldier1
Instant11
Sorcery7
Enchantment5
Planeswalker1
Sorin1
Legends15
Historic29
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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