COMMANDER · DECK
Kaalia the bully
Bracket 4 · Optimized@TerraCarrot · 2026-01-06
DECK $
$942.89
MYTHIC
22
RARE
52
UNCOMMON
20
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
9 cardsInstant
7 cardsLand
28 cardsSIDEBOARD9 CARDS
Creature
4 cardsSorcery
3 cardsInstant
1 cardsLand
1 cardsMAYBE5 CARDS
Creature
1 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
1 cardsMONEY CARDS·62 CARDS·$738.38
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Creature
20 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
10 cardsInstant
8 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Electroduplicate: arguably two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Swamp8
Mountain7
Plains5
Cave1
Creature35
Demon13
Angel11
Dragon9
Elder4
Cleric3
Crab1
Goblin1
Human1
Omen1
Rogue1
Scorpion1
Sorcerer1
Spirit1
Outlaws1
Party4
Sorcery10
Dragon1
Omen1
Instant8
Enchantment7
Artifact6
Equipment2
Angel1
Legends14
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game