COMMANDER · DECK
Burned Man
Bracket 4 · Optimized@AdAstraSupra · 2026-03-25
101 CARDS (LIMIT 100)
DECK $
$420.44
MYTHIC
16
RARE
58
UNCOMMON
17
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
40 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
2 cardsInstant
3 cardsLand
14 cardsSIDEBOARD7 CARDS
Creature
6 cardsEnchantment
1 cardsMAYBE11 CARDS
Creature
6 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardsMONEY CARDS·58 CARDS·$318.25
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Creature
32 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
2 cardsInstant
3 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Fear of Missing Out + Helm of the Host: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Fear of Missing Out + Helm of the Host — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Godo, Bandit Warlord + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature41
Human19
Samurai9
Warrior6
Knight5
Cleric3
Dragon3
God3
Cat2
Goblin2
Spirit2
Adventure1
Advisor1
Barbarian1
Bard1
Boar1
Dog1
Dwarf1
Elemental1
Elf1
Fox1
Mercenary1
Nightmare1
Noble1
Ogre1
Orc1
Pirate1
Rabbit1
Saga1
Shaman1
Snake1
Soldier1
Vampire1
Wall1
Outlaws2
Party9
Land30
Nonbasic12
Basic18
Mountain8
Plains8
Swamp5
God1
Artifact17
Equipment13
Adventure1
Wall1
Enchantment14
Aura2
Samurai2
Class1
God1
Human1
Nightmare1
Saga1
Instant5
Adventure2
Dragon1
Equipment1
Sorcery2
Legends24
Historic36
LAND PROBABILITY
29 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.3%
TURN 556.9%
TURN 678.7%
TURN 790.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite ETBNear-infinite combat phasesNear-infinite mana creatures you control can produceNear-infinite tapped creature tokensNear-infinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersPut all Equipment cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control