COMMANDER · DECK
Kaalia of the Vast
Bracket 4 · Optimized@ajkaramazov · 2022-06-14
DECK $
$6,323.98
MYTHIC
46
RARE
80
UNCOMMON
5
COMMON
13
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
5 cardsInstant
7 cardsLand
30 cardsMAYBE44 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
6 cardsInstant
7 cardsLand
3 cardsMONEY CARDS·128 CARDS·$5,058.70
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Planeswalker
1 cardsCreature
47 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
11 cardsInstant
13 cardsLand
32 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Possibility Storm + Drannith Magistrate — Bracket 3, locks the table
- Possibility Storm + Archon of Emeria — Bracket 3, locks the table
- Deafening Silence + Possibility Storm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature38
Human10
Dragon9
Angel6
Cleric6
Demon5
Elder4
Rogue3
Advisor1
Archer1
Bird1
Dauthi1
Dwarf1
Halfling1
Hero1
Kor1
Monk1
Monkey1
Nomad1
Orc1
Phyrexian1
Pirate1
Praetor1
Saga1
Soldier1
Spy1
Warlock1
Warrior1
Wizard1
Outlaws5
Party10
Land38
Nonbasic27
Basic11
Plains10
Mountain8
Swamp8
Enchantment8
Dragon1
Saga1
Artifact7
Angel1
Equipment1
Human1
Soldier1
Instant7
Sorcery5
Lesson1
Legends25
Historic32
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · locks the tableOpponents can't cast spellsLock
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting