MetaMox
COMMANDER · DECK

Kaalia, Flying

Bracket 4 · Optimized
@SleepySewaddle · 2026-01-15
Kaalia of the Vast
DECK $
$2,480.56
MYTHIC
34
RARE
44
UNCOMMON
9
COMMON
19
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

12 cards

Sorcery

8 cards

Instant

9 cards

Land

18 cards
MAYBE7 CARDS

Creature

3 cards

Enchantment

2 cards

Artifact

1 cards

Sorcery

1 cards
MONEY CARDS·84 CARDS·$1,980.04
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Creature

35 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

11 cards

Sorcery

9 cards

Instant

9 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
  • Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00911521739435136+
COLOR
W: 30 pipsB: 38 pipsR: 21 pipsC: 147 pips
TYPES
Land33
Nonbasic15
Basic18
Mountain9
Plains9
Swamp9
Creature32
Demon7
Dragon7
Human6
Soldier4
Cleric3
Elder3
Angel2
Kor2
Phyrexian2
Praetor2
Artificer1
Elemental1
Goblin1
God1
Golem1
Incarnation1
Mercenary1
Monkey1
Pirate1
Ranger1
Rogue1
Sorcerer1
Spirit1
Tiefling1
Vampire1
Outlaws3
Party4
Artifact14
Equipment6
Golem1
Human1
Soldier1
Instant9
Sorcery8
Enchantment7
God1
Legends15
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggersNear-infinite self-discard triggersNear-infinite looting
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Group
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