COMMANDER · DECK
combo kalia 3
Bracket 4 · Optimized@moo9002 · 2026-04-13
DECK $
$720.61
MYTHIC
7
RARE
45
UNCOMMON
19
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
16 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
14 cardsInstant
18 cardsLand
22 cardsMONEY CARDS·63 CARDS·$565.30
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Creature
13 cardsEnchantment
1 cardsArtifact
8 cardsSorcery
9 cardsInstant
16 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Havoc Festival + Wound Reflection: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Havoc Festival + Wound Reflection — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Akki Battle Squad + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Fraying Omnipotence + Wound Reflection — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic19
Basic15
Swamp9
Mountain7
Plains7
Instant18
Lesson1
Creature17
Cleric4
Human4
Angel3
Demon2
Dragon2
Goblin2
Ape1
Bard1
Dog1
Guest1
Halfling1
Kor1
Rogue1
Samurai1
Spirit1
Vampire1
Outlaws1
Party5
Sorcery14
Artifact13
Equipment2
Enchantment4
Aura1
Legends7
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite untap of modified creatures you control