COMMANDER · DECK
Apocalypse
Bracket 4 · Optimized@XIII65 · 2025-08-18
DECK $
$1,199.46
MYTHIC
67
RARE
98
UNCOMMON
39
COMMON
32
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
35 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
11 cardsInstant
4 cardsLand
12 cardsMAYBE136 CARDS
Planeswalker
7 cardsCreature
73 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
21 cardsInstant
2 cardsLand
3 cardsMONEY CARDS·111 CARDS·$921.88
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Planeswalker
5 cardsCreature
60 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
14 cardsInstant
3 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 mass land denial cards — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Worldgorger Dragon + Necromancy: early two-card combo, for four mana or less
- Enduring Angel // Angelic Enforcer + Sanguine Bond: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 6
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Worldgorger Dragon + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Enduring Angel // Angelic Enforcer + Sanguine Bond — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Rakdos, the Muscle + Doomsday Excruciator — Bracket 3, two-card combo, for six mana or less
- Wrathful Red Dragon + Star of Extinction — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature36
Angel12
Demon12
Dragon10
Cleric3
Human3
Berserker2
Elder2
Noble1
Saga1
Skeleton1
Spirit1
Warrior1
Party4
Land33
Nonbasic11
Basic22
Plains8
Mountain7
Swamp7
Demon1
Equipment1
Gate1
Sorcery11
Artifact10
Equipment4
Enchantment9
Aura2
Curse1
Demon1
Human1
Noble1
Saga1
Warrior1
Instant4
Planeswalker1
Liliana1
Legends24
Historic33
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifegainNear-infinite lifeloss for target opponent
Bracket 3 · two-card combo, for six mana or lessEach opponent loses the gameExile each opponent's library
Near-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game