COMMANDER · DECK
kallia
Bracket 4 · Optimized@Dezi · 2026-03-14
DECK $
$1,275.22
MYTHIC
21
RARE
55
UNCOMMON
24
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
11 cardsArtifact
18 cardsSorcery
5 cardsInstant
8 cardsLand
18 cardsSIDEBOARD15 CARDS
Creature
4 cardsEnchantment
4 cardsSorcery
1 cardsInstant
6 cardsMAYBE9 CARDS
Creature
2 cardsArtifact
3 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·88 CARDS·$1,010.18
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Creature
29 cardsEnchantment
13 cardsArtifact
14 cardsSorcery
5 cardsInstant
13 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic15
Basic18
Plains13
Mountain12
Swamp6
Creature25
Angel8
Dragon8
Human5
Cleric3
Demon2
Horror2
Soldier2
Elder1
Goblin1
God1
Saga1
Samurai1
Sorcerer1
Party3
Artifact19
Equipment5
Human1
Soldier1
Enchantment14
Dragon1
God1
Saga1
Instant8
Sorcery5
Legends15
Historic31
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game