COMMANDER · DECK
angels, demons and some dragons
Bracket 4 · Optimized@JesterCards · 2025-08-19
DECK $
$5,058.18
MYTHIC
25
RARE
60
UNCOMMON
8
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
4 cardsInstant
11 cardsLand
31 cardsSIDEBOARD2 CARDS
Artifact
1 cardsLand
1 cardsMONEY CARDS·81 CARDS·$4,042.26
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Creature
30 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
4 cardsInstant
10 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic28
Basic6
Swamp7
Mountain6
Plains6
Town1
Creature33
Demon10
Angel9
Human8
Cleric4
Dragon4
Elder2
Soldier2
Vampire2
Bard1
Golem1
Halfling1
Rogue1
Samurai1
Scout1
Outlaws1
Party5
Artifact15
Equipment2
Angel1
Golem1
Human1
Infinity1
Soldier1
Stone1
Instant11
Lesson1
Enchantment6
Sorcery4
Legends22
Historic33
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game