COMMANDER · DECK
WIP KAALIA JOSH
Bracket 4 · Optimized@DaftDuck · 2026-04-12
DECK $
$309.54
MYTHIC
11
RARE
42
UNCOMMON
19
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
7 cardsInstant
14 cardsLand
18 cardsMONEY CARDS·49 CARDS·$234.29
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Creature
16 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
11 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Combat Celebrant + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Plains7
Swamp7
Mountain6
Creature29
Angel13
Demon6
Human5
Cleric4
Dragon3
Spirit2
God1
Samurai1
Warrior1
Party5
Instant15
Lesson1
Artifact9
Equipment3
Enchantment7
Aura2
God1
Saga1
Sorcery7
Legends15
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game