COMMANDER · DECK
kaalia no dragons
Bracket 4 · Optimized@Starkiller22 · 2026-04-10
DECK $
$760.17
MYTHIC
26
RARE
81
UNCOMMON
32
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
9 cardsInstant
10 cardsLand
15 cardsMAYBE80 CARDS
Creature
28 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
16 cardsInstant
8 cardsLand
10 cardsMONEY CARDS·89 CARDS·$586.46
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Creature
40 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
12 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Rionya, Fire Dancer: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Rionya, Fire Dancer — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature31
Angel15
Demon11
Human3
Archer1
Bard1
Berserker1
Cleric1
Crab1
Dog1
Glimmer1
Orc1
Phyrexian1
Rogue1
Vampire1
Wizard1
Outlaws1
Party3
Land31
Nonbasic12
Basic19
Plains10
Mountain8
Swamp8
Town1
Artifact13
Equipment1
Instant11
Enchantment9
Demon1
Dog1
Glimmer1
Sorcery9
Legends18
Historic27
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield