MetaMox
COMMANDER · DECK

Kaalia Of The Besties

No bracket · Banned
@AngeloDespair · 2025-06-18
Kaalia of the Vast
BANNED: 2 CARDSILLEGAL: 2 CARDS
DECK $
$10,042.34
MYTHIC
51
RARE
86
UNCOMMON
18
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

14 cards

Sorcery

4 cards

Instant

9 cards

Land

31 cards
NAMECOSTPRICE
SIDEBOARD72 CARDS

Planeswalker

1 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

10 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

5 cards

Land

20 cards
MONEY CARDS·129 CARDS·$8,027.27
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Planeswalker

1 cards

Creature

47 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

16 cards

Sorcery

5 cards

Instant

13 cards

Land

35 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 2 banned cards — the list isn’t Commander-legal, so it has no bracket
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 13
CURVE
40811226311465186+
COLOR
W: 33 pipsB: 38 pipsR: 23 pipsC: 171 pips
TYPES
Land34
Nonbasic28
Basic6
Plains7
Mountain6
Swamp6
Gate1
Creature31
Angel9
Demon9
Dragon8
Human4
Cleric3
Elder3
Advisor1
Kor1
Saga1
Samurai1
Soldier1
Vampire1
Wizard1
Party4
Artifact16
Equipment2
Angel1
Human1
Soldier1
Enchantment9
Dragon1
Saga1
Instant9
Lesson1
Sorcery4
Legends27
Historic41
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · mass land denialActivated abilities can't be activatedLockMass Land Denial
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Group
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