MetaMox
COMMANDER · DECK

Our Lady of Loss

Bracket 4 · Optimized
@Steelshadow · 2024-03-13
Kaalia of the Vast
BANNED: 1 CARD
DECK $
$2,995.43
MYTHIC
53
RARE
130
UNCOMMON
26
COMMON
13
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

28 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

15 cards

Sorcery

4 cards

Instant

9 cards

Land

36 cards
NAMECOSTPRICE
MAYBE97 CARDS

Creature

50 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

6 cards

Sorcery

14 cards

Instant

14 cards

Land

7 cards
MONEY CARDS·156 CARDS·$2,384.08
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Creature

57 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

20 cards

Sorcery

14 cards

Instant

24 cards

Land

29 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
10131182936445126+
COLOR
W: 37 pipsB: 25 pipsR: 21 pipsC: 122 pips
TYPES
Land36
Nonbasic33
Basic3
Mountain4
Plains4
Swamp4
Creature29
Dragon8
Human8
Demon5
Angel4
Cleric4
Elder3
Soldier2
Advisor1
Berserker1
Dog1
Glimmer1
Goblin1
God1
Kor1
Monk1
Sorcerer1
Wizard1
Party5
Artifact16
Equipment3
Human1
Soldier1
Instant11
Enchantment10
Dog1
Glimmer1
God1
Sorcery4
Legends15
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Group
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