COMMANDER · DECK
Mom with the Juice
Bracket 4 · Optimized@Tytanium · 2022-03-21
104 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$6,296.04
MYTHIC
68
RARE
189
UNCOMMON
33
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN103 CARDS
Creature
36 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
5 cardsInstant
9 cardsLand
30 cardsMAYBE216 CARDS
Planeswalker
1 cardsCreature
60 cardsEnchantment
22 cardsArtifact
19 cardsSorcery
34 cardsInstant
35 cardsLand
34 cardsMONEY CARDS·221 CARDS·$5,012.23
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Creature
62 cardsEnchantment
22 cardsArtifact
23 cardsSorcery
30 cardsInstant
35 cardsLand
49 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Doomsday Excruciator + Breach the Multiverse: arguably two-card combo, for six mana or less
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Doomsday Excruciator + Breach the Multiverse — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature37
Angel13
Demon12
Dragon6
Human6
Cleric4
Elder2
Soldier2
Berserker1
Knight1
Saga1
Samurai1
Vampire1
Party4
Land36
Nonbasic27
Basic9
Mountain7
Swamp7
Plains6
Artifact14
Equipment2
Human1
Soldier1
Instant9
Enchantment5
Dragon1
Saga1
Sorcery5
Legends15
Historic29
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game