MetaMox
COMMANDER · DECK

Mom with the Juice

Bracket 4 · Optimized
@Tytanium · 2022-03-21
Kaalia of the Vast
104 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$6,296.04
MYTHIC
68
RARE
189
UNCOMMON
33
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN103 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

13 cards

Sorcery

5 cards

Instant

9 cards

Land

30 cards
MAYBE216 CARDS

Planeswalker

1 cards

Creature

60 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

19 cards

Sorcery

34 cards
NAMECOSTPRICE

Instant

35 cards
NAMECOSTPRICE

Land

34 cards
NAMECOSTPRICE
MONEY CARDS·221 CARDS·$5,012.23
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Creature

62 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

23 cards

Sorcery

30 cards
NAMECOSTPRICE

Instant

35 cards
NAMECOSTPRICE

Land

49 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Doomsday Excruciator + Breach the Multiverse: arguably two-card combo, for six mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
10711521035445256+
COLOR
W: 45 pipsB: 46 pipsR: 22 pipsC: 171 pips
TYPES
Creature37
Angel13
Demon12
Dragon6
Human6
Cleric4
Elder2
Soldier2
Berserker1
Knight1
Saga1
Samurai1
Vampire1
Party4
Land36
Nonbasic27
Basic9
Mountain7
Swamp7
Plains6
Artifact14
Equipment2
Human1
Soldier1
Instant9
Enchantment5
Dragon1
Saga1
Sorcery5
Legends15
Historic29
LAND PROBABILITY
36 LANDS · 103 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.9%
TURN 543.7%
TURN 666.3%
TURN 781.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 2 · arguably two-card combo, for six mana or lessInfinite millInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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