COMMANDER · DECK
kaalia
Bracket 4 · Optimized@Canton09y · 2026-04-07
DECK $
$128.68
MYTHIC
9
RARE
51
UNCOMMON
14
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
33 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
9 cardsInstant
8 cardsLand
29 cardsMONEY CARDS·31 CARDS·$82.30
Sign in to save your threshold.
Planeswalker
1 cardsCreature
14 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Alesha, Who Smiles at Death + Master of Cruelties: early arguably two-card combo, for four mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Alesha, Who Smiles at Death + Master of Cruelties — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic26
Basic9
Mountain4
Swamp4
Plains3
Creature34
Angel15
Human7
Demon6
Dragon4
Cleric3
Berserker2
Spirit2
Warrior2
Adventure1
Ally1
Bat1
Elder1
Lemur1
Minion1
Nomad1
Rogue1
Samurai1
Wall1
Wizard1
Outlaws1
Party7
Artifact10
Equipment3
Angel1
Wall1
Instant9
Adventure1
Dragon1
Sorcery9
Enchantment5
Planeswalker1
Dihada1
Legends22
Historic30
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game