MetaMox
COMMANDER · DECK

Neriv Upgraded Scams 2.0

Bracket 4 · Optimized
@Phil_Redard · 2025-12-20
DECK $
$1,267.31
MYTHIC
38
RARE
102
UNCOMMON
30
COMMON
28
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

12 cards

Sorcery

7 cards

Instant

3 cards

Land

28 cards
NAMECOSTPRICE
SIDEBOARD68 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

5 cards

Sorcery

7 cards

Instant

10 cards

Land

9 cards
MONEY CARDS·116 CARDS·$989.40
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Creature

45 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

15 cards

Sorcery

9 cards

Instant

10 cards

Land

23 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Heartless Hidetsugu + Fiendish Duo: early two-card combo, with no mana to spend
  • Heartless Hidetsugu + Wound Reflection: early two-card combo, with no mana to spend
  • Solphim, Mayhem Dominus + Heartless Hidetsugu: early two-card combo, with no mana to spend
  • and 14 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
004113210394105176+
COLOR
W: 15 pipsB: 33 pipsR: 46 pipsC: 175 pips
TYPES
Land36
Nonbasic25
Basic11
Swamp6
Mountain5
Plains5
Creature34
Dragon12
Demon7
Human5
Angel4
Elder2
God2
Shaman2
Artificer1
Bard1
Bird1
Boar1
Cleric1
Dinosaur1
Dog1
Elf1
Glimmer1
Goblin1
Knight1
Ninja1
Saga1
Spirit1
Vampire1
Warrior1
Wizard1
Party3
Artifact14
Equipment4
Adventure1
Angel1
Enchantment11
Aura1
Dog1
Glimmer1
Goblin1
God1
Saga1
Shaman1
Sorcery7
Adventure1
Instant5
Legends16
Historic30
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Each opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameInfinite lifeloss
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameInfinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameInfinite lifeloss
Infinite LTBInfinite ETBInfinite colored manaInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokensInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokensInfinite combat damage
Infinite LTBInfinite ETBInfinite colored manaInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite Treasure tokensInfinite combat damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all players
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendNear-infinite damage to all players
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