COMMANDER · DECK
Kaalia of the Vast
Bracket 4 · Optimized@Jackal314 · 2026-04-01
DECK $
$525.26
MYTHIC
17
RARE
36
UNCOMMON
19
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
5 cardsInstant
18 cardsLand
15 cardsMONEY CARDS·48 CARDS·$406.88
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Creature
19 cardsEnchantment
1 cardsArtifact
7 cardsSorcery
3 cardsInstant
9 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
- Scourge of the Skyclaves + Archfiend of Despair — Bracket 3, early arguably two-card combo, for four mana or less
- Alesha, Who Smiles at Death + Master of Cruelties — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Plains10
Swamp10
Mountain9
Creature28
Angel10
Human7
Demon6
Cleric5
Dragon5
Shaman1
Warrior1
Wizard1
Party7
Instant18
Artifact11
Equipment4
Sorcery5
Enchantment2
Aura1
Legends9
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield