COMMANDER · DECK
kaalia and friends
Bracket 4 · Optimized@ninjalawngnome · 2023-04-22
DECK $
$3,025.62
MYTHIC
37
RARE
75
UNCOMMON
18
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
9 cardsInstant
5 cardsLand
39 cardsMAYBE34 CARDS
Creature
13 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
3 cardsInstant
9 cardsLand
3 cardsMONEY CARDS·92 CARDS·$2,411.05
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Creature
30 cardsEnchantment
4 cardsArtifact
14 cardsSorcery
8 cardsInstant
8 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Hellkite Charger + Sword of Feast and Famine: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Hellkite Charger + Sword of Feast and Famine — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land39
Nonbasic36
Basic3
Mountain8
Plains8
Swamp8
Creature28
Angel10
Dragon8
Demon6
Cleric2
Human2
Spirit2
Artificer1
Giant1
Kor1
Vampire1
Party2
Artifact15
Equipment8
Dragon1
Sorcery9
Instant5
Enchantment4
Planeswalker1
Chandra1
Legends17
Historic32
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite damageOpponents discard their handsInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game