MetaMox
COMMANDER · DECK

Swinggers

Bracket 3 · Upgraded
@Superjaee · 2026-03-21
DECK $
$709.51
MYTHIC
33
RARE
80
UNCOMMON
16
COMMON
27
COMMAND2 CARDS
MAIN98 CARDS

Creature

46 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

6 cards

Sorcery

4 cards

Land

20 cards
MAYBE56 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

4 cards

Sorcery

8 cards

Instant

3 cards
MONEY CARDS·74 CARDS·$547.05
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Creature

45 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

7 cards

Sorcery

7 cards

Instant

3 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Calamity, Galloping Inferno + Port Razer: early arguably two-card combo, with no mana to spend
  • Mardu Siegebreaker + Port Razer: early arguably two-card combo, with no mana to spend
  • Delina, Wild Mage + Port Razer: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
005192143134115116+
COLOR
W: 27 pipsB: 6 pipsR: 47 pipsG: 27 pipsC: 139 pips
TYPES
Creature48
Human18
Warrior6
Dragon5
Angel4
Soldier4
Druid3
Elf3
God3
Mutant3
Ninja3
Turtle3
Ally2
Barbarian2
Monk2
Shaman2
Beast1
Berserker1
Bird1
Boar1
Cat1
Cleric1
Demon1
Giant1
Goblin1
Horse1
Kithkin1
Knight1
Orc1
Pirate1
Rebel1
Samurai1
Snake1
Tiefling1
Treefolk1
Wizard1
Wurm1
Outlaws1
Party8
Land35
Nonbasic16
Basic19
Forest9
Mountain5
Plains5
Swamp4
Enchantment8
God1
Artifact6
Equipment1
Vehicle1
Sorcery4
Legends33
Historic37
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite copies of nonlegendary creatures you controlInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite LTBInfinite sacrifice triggersInfinite death triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite LTBInfinite sacrifice triggersInfinite death triggersInfinite combat damageInfinite tapped creature tokens
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature
Group
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