COMMANDER · DECK
dragons burr (kaalia)
Bracket 4 · Optimized@jacob0905 · 2025-04-28
DECK $
$2,219.15
MYTHIC
22
RARE
54
UNCOMMON
11
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
9 cardsInstant
17 cardsLand
28 cardsSIDEBOARD2 CARDS
Creature
1 cardsArtifact
1 cardsMONEY CARDS·75 CARDS·$1,770.07
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Creature
24 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
9 cardsInstant
12 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic25
Basic9
Mountain7
Swamp7
Plains6
Creature27
Angel8
Dragon8
Demon6
Elder4
Human4
Cleric2
Adventure1
Hero1
Mercenary1
Mutant1
Phyrexian1
Samurai1
Skeleton1
Soldier1
Spirit1
Vampire1
Outlaws1
Party2
Instant18
Adventure1
Dragon1
Artifact10
Equipment3
Human1
Soldier1
Sorcery9
Enchantment4
Legends19
Historic27
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce