MetaMox
COMMANDER · DECK

Kaalia of the Vast

Bracket 4 · Optimized
@MythicFalcon · 2022-01-06
Kaalia of the Vast
BANNED: 1 CARD
DECK $
$4,427.66
MYTHIC
41
RARE
132
UNCOMMON
14
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

12 cards

Sorcery

8 cards

Instant

9 cards

Land

31 cards
NAMECOSTPRICE
MAYBE99 CARDS

Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

8 cards

Sorcery

10 cards

Instant

17 cards

Land

17 cards
MONEY CARDS·153 CARDS·$3,531.82
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Planeswalker

2 cards

Creature

54 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

19 cards

Sorcery

10 cards

Instant

17 cards

Land

36 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
001011321135445216+
COLOR
W: 35 pipsB: 39 pipsR: 29 pipsC: 154 pips
TYPES
Land35
Nonbasic28
Basic7
Mountain7
Swamp7
Plains6
Creature31
Dragon10
Demon9
Angel6
Human5
Cleric4
Elder3
Kor1
Samurai1
Soldier1
Spirit1
Vampire1
Party4
Artifact13
Equipment5
Human1
Soldier1
Instant11
Sorcery8
Enchantment5
Legends17
Historic28
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Group
Color
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