MetaMox
COMMANDER · DECK
@jaorcas · 2026-03-20
NO COMMANDER
DECK $
$528.46
MYTHIC
16
RARE
45
UNCOMMON
14
COMMON
25
POTENTIAL COMMANDERS2 OPTIONS

Planeswalker

1 cards

Creature

1 cards
MAIN100 CARDS

Planeswalker

1 cards

Creature

34 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

12 cards

Sorcery

4 cards

Instant

4 cards

Land

26 cards
MONEY CARDS·52 CARDS·$407.84
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Planeswalker

1 cards

Creature

23 cards

Enchantment

6 cards

Artifact

9 cards

Sorcery

3 cards

Instant

4 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Kaalia of the Vast + Master of Cruelties: early arguably two-card combo, with no mana to spend
  • Mycosynth Lattice + Hellkite Tyrant: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
0041102638485256+
COLOR
W: 52 pipsB: 44 pipsR: 16 pipsC: 172 pips
TYPES
Land39
Nonbasic23
Basic16
Plains7
Swamp7
Mountain4
Creature34
Angel15
Demon15
Cleric2
Dragon2
Human2
Berserker1
Vampire1
Party2
Artifact13
Equipment4
Angel1
Enchantment6
Aura1
Instant4
Sorcery4
Planeswalker1
Dihada1
Legends20
Historic31
LAND PROBABILITY
39 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.5%
TURN 535.4%
TURN 657.2%
TURN 774.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
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