COMMANDER · DECK
Kaalia's Aggravated Feast
Bracket 4 · Optimized@R7Rodrigo · 2021-07-10
DECK $
$1,330.86
MYTHIC
22
RARE
57
UNCOMMON
14
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
6 cardsInstant
15 cardsLand
33 cardsMAYBE5 CARDS
Creature
1 cardsSorcery
3 cardsInstant
1 cardsMONEY CARDS·85 CARDS·$1,060.49
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Creature
25 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
7 cardsInstant
14 cardsLand
23 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic30
Basic4
Plains5
Mountain4
Swamp4
Creature25
Angel6
Cleric6
Demon6
Dragon6
Elder3
Human3
Kor2
Artificer1
Halfling1
Spirit1
Party6
Instant15
Artifact13
Equipment4
Enchantment7
Room1
Sorcery6
Lesson1
Legends16
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce