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COMMANDER · DECK

Kaalia

Bracket 4 · Optimized
@PureFPSZac · 2026-03-23
Kaalia of the Vast
DECK $
$1,059.59
MYTHIC
20
RARE
49
UNCOMMON
13
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

12 cards

Sorcery

7 cards

Instant

6 cards

Land

26 cards
MONEY CARDS·66 CARDS·$837.31
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Creature

26 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

11 cards

Sorcery

5 cards

Instant

2 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
105192939455246+
COLOR
W: 54.5 pipsB: 34.5 pipsR: 16 pipsC: 172 pips
TYPES
Land37
Nonbasic23
Basic14
Plains5
Swamp5
Mountain4
Creature32
Angel16
Demon10
Cleric3
Human3
Dragon2
Horror2
God1
Wizard1
Party4
Artifact13
Equipment6
Angel1
Enchantment7
God1
Sorcery7
Instant6
Legends18
Historic30
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Group
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