COMMANDER · DECK
@MyNamesPoker · 2026-03-15
DECK $
$4,191.80
MYTHIC
24
RARE
63
UNCOMMON
12
COMMON
10
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
33 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
7 cardsInstant
10 cardsLand
35 cardsSIDEBOARD4 CARDS
Creature
1 cardsEnchantment
1 cardsArtifact
2 cardsMAYBE5 CARDS
Creature
2 cardsEnchantment
1 cardsSorcery
1 cardsInstant
1 cardsMONEY CARDS·73 CARDS·$3,344.51
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Creature
33 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
6 cardsInstant
5 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- 2 mass land denial cards — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Aetheric Amplifier + Magistrate's Scepter: infinite extra turns
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 2
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aetheric Amplifier + Magistrate's Scepter — Bracket 4, infinite extra turns
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic35
Mountain7
Plains7
Swamp7
Creature34
Angel19
Demon7
Dragon5
Cleric3
Human3
Horror2
Berserker1
Vampire1
Party3
Artifact12
Equipment4
Instant10
Sorcery7
Enchantment2
Aura1
Legends20
Historic31
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game