MetaMox
COMMANDER · DECK

Millim the Destroyer

Bracket 4 · Optimized
@LeonaMeifwa · 2024-10-30
Kaalia of the Vast
DECK $
$3,360.85
MYTHIC
58
RARE
91
UNCOMMON
17
COMMON
8
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

7 cards

Sorcery

7 cards

Instant

12 cards

Land

27 cards
MAYBE75 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

39 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

6 cards

Sorcery

5 cards

Instant

2 cards

Land

12 cards
MONEY CARDS·124 CARDS·$2,678.18
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Creature

51 cards
NAMECOSTPRICE

Enchantment

14 cards

Artifact

10 cards

Sorcery

9 cards

Instant

14 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
008110215374125176+
COLOR
W: 42 pipsB: 34 pipsR: 37 pipsC: 170 pips
TYPES
Creature38
Angel12
Dragon12
Demon7
Human5
Elder4
Cleric3
Barbarian1
Berserker1
Dwarf1
Phyrexian1
Saga1
Samurai1
Skeleton1
Soldier1
Tiefling1
Vampire1
Warrior1
Party4
Land30
Nonbasic24
Basic6
Mountain5
Plains5
Swamp5
Instant12
Arcane1
Artifact9
Equipment3
Angel1
Human1
Soldier1
Enchantment8
Demon1
Dragon1
Saga1
Sorcery7
Legends18
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite Blood tokens
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Group
Color
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