COMMANDER · DECK
Millim the Destroyer
Bracket 4 · Optimized@LeonaMeifwa · 2024-10-30
DECK $
$3,360.85
MYTHIC
58
RARE
91
UNCOMMON
17
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
37 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
7 cardsInstant
12 cardsLand
27 cardsMAYBE75 CARDS
Planeswalker
1 cardsCreature
39 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
5 cardsInstant
2 cardsLand
12 cardsMONEY CARDS·124 CARDS·$2,678.18
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Creature
51 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
9 cardsInstant
14 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Magda, Brazen Outlaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Magda, Brazen Outlaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Creature38
Angel12
Dragon12
Demon7
Human5
Elder4
Cleric3
Barbarian1
Berserker1
Dwarf1
Phyrexian1
Saga1
Samurai1
Skeleton1
Soldier1
Tiefling1
Vampire1
Warrior1
Party4
Land30
Nonbasic24
Basic6
Mountain5
Plains5
Swamp5
Instant12
Arcane1
Artifact9
Equipment3
Angel1
Human1
Soldier1
Enchantment8
Demon1
Dragon1
Saga1
Sorcery7
Legends18
Historic28
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite Blood tokens
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite Treasure tokensInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases