COMMANDER · DECK
DAD (Dragons Angels Demons) - Kaalia of the Vast
Bracket 4 · Optimized@smeejdeej · 2024-05-10
DECK $
$1,877.65
MYTHIC
49
RARE
108
UNCOMMON
36
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
10 cardsInstant
9 cardsLand
26 cardsMAYBE116 CARDS
Planeswalker
3 cardsCreature
47 cardsEnchantment
8 cardsArtifact
21 cardsSorcery
13 cardsInstant
11 cardsLand
12 cardsMONEY CARDS·136 CARDS·$1,477.24
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Planeswalker
4 cardsCreature
53 cardsEnchantment
6 cardsArtifact
23 cardsSorcery
18 cardsInstant
14 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 11
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Quietus Spike + Archfiend of Despair — Bracket 3, early arguably two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Quietus Spike — Bracket 3, early arguably two-card combo, with no mana to spend
- Mycosynth Lattice + Hellkite Tyrant — Bracket 3, early arguably two-card combo, with no mana to spend
- Demonic Pact + Harmless Offering — Bracket 3, early arguably two-card combo, for four mana or less
- Bloodletter of Aclazotz + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Mountain6
Plains6
Swamp5
Creature31
Dragon10
Angel9
Demon8
Cleric4
Human4
Berserker2
Horror2
Elder1
Nomad1
Phyrexian1
Saga1
Samurai1
Skeleton1
Vampire1
Party4
Sorcery10
Instant9
Artifact8
Equipment3
Angel1
Enchantment6
Dragon1
Room1
Saga1
Planeswalker1
Sorin1
Legends16
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep