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COMMANDER · DECK

DAD (Dragons Angels Demons) - Kaalia of the Vast

Bracket 4 · Optimized
@smeejdeej · 2024-05-10
Kaalia of the Vast
DECK $
$1,877.65
MYTHIC
49
RARE
108
UNCOMMON
36
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

30 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

10 cards

Instant

9 cards

Land

26 cards
MAYBE116 CARDS

Planeswalker

3 cards

Creature

47 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

21 cards

Sorcery

13 cards

Instant

11 cards

Land

12 cards
MONEY CARDS·136 CARDS·$1,477.24
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Planeswalker

4 cards

Creature

53 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

23 cards

Sorcery

18 cards

Instant

14 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Mycosynth Lattice + Vandalblast: mass land denial
  • 1 game changer — Brackets 1 and 2 allow none
  • and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
00611225311455226+
COLOR
W: 39 pipsB: 43 pipsR: 28 pipsC: 157 pips
TYPES
Land38
Nonbasic23
Basic15
Mountain6
Plains6
Swamp5
Creature31
Dragon10
Angel9
Demon8
Cleric4
Human4
Berserker2
Horror2
Elder1
Nomad1
Phyrexian1
Saga1
Samurai1
Skeleton1
Vampire1
Party4
Sorcery10
Instant9
Artifact8
Equipment3
Angel1
Enchantment6
Dragon1
Room1
Saga1
Planeswalker1
Sorin1
Legends16
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentNear-infinite lifegainTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Target opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendGain control of all permanents an opponent controls during each of your turnsLockWin the game at the beginning of your next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
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