COMMANDER · DECK
Kaalia of the vast , donde caemos gente?
Bracket 4 · Optimized@DrachenKaiser7 · 2025-04-15
DECK $
$1,818.91
MYTHIC
59
RARE
142
UNCOMMON
56
COMMON
54
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
26 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
9 cardsInstant
8 cardsLand
25 cardsMAYBE211 CARDS
Planeswalker
2 cardsCreature
85 cardsEnchantment
26 cardsArtifact
30 cardsSorcery
19 cardsInstant
18 cardsBattle
2 cardsLand
23 cardsMONEY CARDS·161 CARDS·$1,409.80
Sign in to save your threshold.
Planeswalker
1 cardsCreature
64 cardsEnchantment
24 cardsArtifact
26 cardsSorcery
15 cardsInstant
14 cardsBattle
1 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Kiki-Jiki, Mirror Breaker + Worldgorger Dragon: two-card combo, for six mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Worldgorger Dragon — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Flameshadow Conjuring + Worldgorger Dragon — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Mountain6
Plains5
Swamp3
Creature27
Dragon13
Angel5
Demon5
Human3
Cleric2
Monkey1
Phyrexian1
Pirate1
Samurai1
Skeleton1
Spirit1
Outlaws1
Party2
Artifact16
Equipment3
Enchantment9
Sorcery9
Instant8
Legends13
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite magecraft triggersInfinite storm count
Infinite magecraft triggersInfinite storm count
Infinite colored manaInfinite magecraft triggersInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite blinkingInfinite ETBInfinite LTBInfinite mana permanents you control can produce
Bracket 3 · two-card combo, for six mana or lessInfinite blinkingInfinite ETBInfinite LTBInfinite mana lands you control can produce
Infinite LTBInfinite ETBInfinite landfall triggersInfinite blinking of permanentsInfinite mana permanents you control that enter the battlefield untapped can produceInfinite mana lands you control can produce
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game