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COMMANDER · DECK

Kaalia

Bracket 4 · Optimized
@killtronic · 2024-10-27
Kaalia of the Vast
DECK $
$1,350.95
MYTHIC
27
RARE
63
UNCOMMON
20
COMMON
10
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

13 cards

Sorcery

4 cards

Instant

10 cards

Land

33 cards
NAMECOSTPRICE
SIDEBOARD6 CARDS
MONEY CARDS·85 CARDS·$1,071.50
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Creature

28 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

12 cards

Sorcery

6 cards

Instant

10 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
00511228394105216+
COLOR
W: 46 pipsB: 38 pipsR: 25 pipsC: 184 pips
TYPES
Creature34
Angel10
Dragon9
Demon8
Human5
Cleric3
Elder3
Advisor1
Incarnation1
Ogre1
Saga1
Samurai1
Shaman1
Spirit1
Warrior1
Wizard1
Party5
Land34
Nonbasic30
Basic4
Plains7
Mountain5
Swamp5
Town1
Artifact15
Equipment4
Adventure1
Angel1
Instant11
Enchantment7
Aura1
Dragon1
Saga1
Sorcery4
Adventure1
Legends21
Historic33
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageEach opponent with an even life total loses the game
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