COMMANDER · DECK
Angels, Demons and Dragons OH MY!
Bracket 4 · Optimized@C137david · 2026-03-09
DECK $
$2,219.01
MYTHIC
28
RARE
58
UNCOMMON
9
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
7 cardsInstant
13 cardsLand
33 cardsMONEY CARDS·86 CARDS·$1,771.39
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Creature
28 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
6 cardsInstant
11 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Sword of Feast and Famine + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land33
Nonbasic30
Basic3
Mountain6
Plains6
Swamp6
Creature31
Angel10
Demon10
Dragon8
Elder5
Human3
Horror2
Cleric1
Samurai1
Soldier1
Vampire1
Party1
Artifact14
Equipment3
Angel1
Human1
Soldier1
Instant13
Sorcery7
Enchantment4
Legends18
Historic30
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game