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COMMANDER · DECK

Im a Baddie

Bracket 4 · Optimized
@MeatBall0314 · 2026-01-06
Kaalia of the Vast
BANNED: 1 CARD
DECK $
$1,226.16
MYTHIC
28
RARE
50
UNCOMMON
7
COMMON
16
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

33 cards
NAMECOSTPRICE

Enchantment

6 cards

Artifact

10 cards

Sorcery

8 cards

Instant

9 cards

Land

25 cards
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·63 CARDS·$973.06
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Planeswalker

1 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

5 cards

Instant

5 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
00417214312485226+
COLOR
W: 51 pipsB: 40 pipsR: 33 pipsC: 179 pips
TYPES
Creature34
Angel13
Demon7
Dragon6
Human6
Cleric3
Elder3
Horror2
Berserker1
God1
Golem1
Phyrexian1
Samurai1
Skeleton1
Soldier1
Vampire1
Wizard1
Party4
Land32
Nonbasic22
Basic10
Mountain7
Plains7
Swamp6
Artifact11
Equipment4
Golem1
Instant9
Sorcery8
Enchantment7
God1
Planeswalker1
Dihada1
Legends26
Historic33
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
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