COMMANDER · DECK
Cataclysm
Bracket 4 · Optimized@KCsShadow0 · 2025-01-16
BANNED: 3 CARDS
DECK $
$5,551.13
MYTHIC
69
RARE
220
UNCOMMON
59
COMMON
26
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
6 cardsInstant
7 cardsLand
29 cardsMAYBE276 CARDS
Planeswalker
1 cardsCreature
95 cardsEnchantment
20 cardsArtifact
33 cardsSorcery
35 cardsInstant
33 cardsLand
59 cardsMONEY CARDS·244 CARDS·$4,408.29
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Planeswalker
1 cardsCreature
81 cardsEnchantment
20 cardsArtifact
32 cardsSorcery
29 cardsInstant
27 cardsLand
54 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Alpharael, Stonechosen + Archfiend of Despair: early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Alpharael, Stonechosen + Bloodletter of Aclazotz: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Alpharael, Stonechosen + Archfiend of Despair — Bracket 4, early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Alpharael, Stonechosen + Bloodletter of Aclazotz — Bracket 4, early two-card combo, with no mana to spend
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodletter of Aclazotz + Rush of Dread — Bracket 3, two-card combo, for six mana or less
- Peer into the Abyss + Bloodletter of Aclazotz — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature37
Demon13
Dragon11
Angel7
Human6
Elder4
Cleric3
Wizard2
Noble1
Samurai1
Vampire1
Party5
Land32
Nonbasic26
Basic6
Mountain5
Plains5
Swamp5
Artifact12
Equipment5
Instant8
Enchantment7
Sorcery6
Legends20
Historic27
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · two-card combo, for six mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessInfinite lifeloss for target opponentTarget opponent loses the game
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat damageInfinite combat phasesInfinite Treasure tokens