COMMANDER · DECK
Kaalia of the Vast
Bracket 4 · Optimized@LordAzelith · 2026-03-07
DECK $
$1,189.28
MYTHIC
27
RARE
61
UNCOMMON
7
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
7 cardsArtifact
17 cardsSorcery
8 cardsInstant
8 cardsLand
25 cardsMONEY CARDS·46 CARDS·$949.33
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Creature
13 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
5 cardsInstant
7 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Worldslayer: mass land denial
- Aurelia, the Warleader + Sword of Hearth and Home: early arguably two-card combo, with no mana to spend
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Avacyn, Angel of Hope + Worldslayer — Bracket 4, mass land denial
- Aurelia, the Warleader + Sword of Hearth and Home — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Plains8
Swamp8
Mountain5
Creature25
Angel9
Dragon6
Cleric3
Demon3
Elder3
Human3
Horror2
Phyrexian2
Assembly-worker1
Golem1
Kor1
Praetor1
Samurai1
Vampire1
Party3
Artifact19
Equipment7
Assembly-worker1
Golem1
Phyrexian1
Instant8
Sorcery8
Enchantment7
Aura1
Planeswalker1
Legends16
Historic34
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · mass land denialDestroy all permanents opponents control each turnLockMass Land Denial
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite creature ETBInfinite creature LTBPut all basic lands from your library onto the battlefield