COMMANDER · DECK
The Lord of Pain
Bracket 4 · Optimized@King_Brazy · 2026-03-06
DECK $
$1,237.15
MYTHIC
22
RARE
42
UNCOMMON
13
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
2 cardsInstant
9 cardsLand
24 cardsMONEY CARDS·66 CARDS·$979.96
Sign in to save your threshold.
Creature
25 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
2 cardsInstant
6 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Stuffy Doll + With Great Power . . .: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Stuffy Doll + With Great Power . . . — Bracket 3, early arguably two-card combo, with no mana to spend
- Exquisite Blood + Enduring Tenacity — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Anti-Venom, Horrifying Healer + With Great Power . . . — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic21
Basic14
Mountain9
Plains8
Swamp8
Creature33
Human6
Vampire6
Dragon5
Demon4
Phyrexian4
Assassin3
Elder3
Zombie3
Cleric2
Knight2
Orc2
Snake2
Warrior2
Ally1
Construct1
Glimmer1
God1
Hero1
Horror1
Imp1
Praetor1
Samurai1
Shaman1
Skeleton1
Soldier1
Specter1
Symbiote1
Outlaws3
Party4
Enchantment13
Aura1
Glimmer1
God1
Snake1
Artifact12
Equipment5
Construct1
Imp1
Phyrexian1
Instant9
Sorcery2
Legends16
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent