MetaMox
COMMANDER · DECK

The Lord of Pain

Bracket 4 · Optimized
@King_Brazy · 2026-03-06
DECK $
$1,237.15
MYTHIC
22
RARE
42
UNCOMMON
13
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

32 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

10 cards

Sorcery

2 cards

Instant

9 cards

Land

24 cards
MONEY CARDS·66 CARDS·$979.96
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Creature

25 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

7 cards

Sorcery

2 cards

Instant

6 cards

Land

16 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
  • Stuffy Doll + With Great Power . . .: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
005112218312413546+
COLOR
W: 28 pipsB: 52 pipsR: 18 pipsC: 124 pips
TYPES
Land35
Nonbasic21
Basic14
Mountain9
Plains8
Swamp8
Creature33
Human6
Vampire6
Dragon5
Demon4
Phyrexian4
Assassin3
Elder3
Zombie3
Cleric2
Knight2
Orc2
Snake2
Warrior2
Ally1
Construct1
Glimmer1
God1
Hero1
Horror1
Imp1
Praetor1
Samurai1
Shaman1
Skeleton1
Soldier1
Specter1
Symbiote1
Outlaws3
Party4
Enchantment13
Aura1
Glimmer1
God1
Snake1
Artifact12
Equipment5
Construct1
Imp1
Phyrexian1
Instant9
Sorcery2
Legends16
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, with no mana to spendDraw the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
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