MetaMox
COMMANDER · DECK

Kaalia of the Vast

Bracket 4 · Optimized
@SilentGhost · 2025-02-01
Kaalia of the Vast
DECK $
$1,151.39
MYTHIC
30
RARE
108
UNCOMMON
34
COMMON
25
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

31 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

14 cards

Sorcery

9 cards

Instant

7 cards

Land

32 cards
NAMECOSTPRICE
MAYBE76 CARDS

Creature

20 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

6 cards

Instant

11 cards

Land

26 cards
MONEY CARDS·128 CARDS·$899.76
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Creature

40 cards
NAMECOSTPRICE

Enchantment

12 cards

Artifact

15 cards

Sorcery

11 cards

Instant

14 cards

Land

36 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
  • Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Combat Celebrant + Helm of the Host: early arguably two-card combo, with no mana to spend
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
10101202932425216+
COLOR
W: 49 pipsB: 30 pipsR: 15 pipsC: 152 pips
TYPES
Land34
Nonbasic29
Basic5
Plains5
Mountain3
Swamp3
Gate1
Creature32
Human10
Angel8
Demon7
Cleric6
Dragon3
Soldier3
Berserker2
Halfling1
Kor1
Mite1
Phyrexian1
Rogue1
Wall1
Warrior1
Outlaws1
Party8
Artifact17
Equipment2
Angel1
Mite1
Phyrexian1
Wall1
Sorcery9
Instant7
Enchantment4
Room1
Saga1
Legends13
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent
Group
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