COMMANDER · DECK
goth mommy
Bracket 4 · Optimized@gimmethesauce · 2025-08-31
BANNED: 1 CARD
DECK $
$775.83
MYTHIC
31
RARE
71
UNCOMMON
28
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
7 cardsInstant
9 cardsLand
24 cardsMAYBE71 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
9 cardsInstant
9 cardsLand
11 cardsMONEY CARDS·86 CARDS·$601.97
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Creature
39 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
10 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic21
Basic15
Mountain9
Swamp8
Plains6
Town1
Creature31
Angel11
Demon8
Dragon7
Human4
Cleric3
Elder1
Kor1
Samurai1
Spirit1
Vampire1
Warrior1
Party4
Artifact12
Equipment3
Dragon1
Instant9
Enchantment7
Aura1
Sorcery7
Legends16
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game