COMMANDER · DECK
Azorius 1vs1
@sousuke3 · 2025-11-25
DECK $
$176.57
MYTHIC
2
RARE
39
UNCOMMON
29
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
10 cardsArtifact
12 cardsSorcery
9 cardsInstant
30 cardsLand
19 cardsMONEY CARDS·33 CARDS·$125.61
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Planeswalker
2 cardsCreature
6 cardsArtifact
4 cardsSorcery
6 cardsInstant
14 cardsLand
1 cardsCURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Island15
Plains13
Instant30
Artifact12
Vehicle1
Creature11
Human6
Wizard5
Cleric1
Faerie1
Horror1
Kraken1
Mercenary1
Rabbit1
Soldier1
Sphinx1
Thrull1
Outlaws1
Party6
Sorcery9
Planeswalker2
Narset1
Teferi1
Legends5
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Win the game
Win the game
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile all spells opponents cast from their handsLock
All spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Win the game
Opponents can only cast the remaining spells in their handLock
LockExile all spells opponents cast from their hands
Counter all spells players cast from their handsLock
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Players can't draw cardsPlayers can't cast noncreature spells exiled by Omen MachineLock
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Win the game
Win the game
Opponents can't cast spellsLock