COMMANDER · DECK
@Daedrik · 2026-02-23
DECK $
$1,064.07
MYTHIC
19
RARE
44
UNCOMMON
20
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
36 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
4 cardsInstant
7 cardsLand
25 cardsMAYBE1 CARD
Sorcery
1 cardsMONEY CARDS·65 CARDS·$839.34
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Creature
33 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
3 cardsInstant
7 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature37
Angel13
Demon11
Dragon7
Human5
Cleric4
Elder3
Goblin1
Samurai1
Sorcerer1
Vampire1
Party4
Land36
Nonbasic22
Basic14
Plains9
Mountain7
Swamp7
Artifact11
Equipment2
Instant7
Enchantment5
Sorcery4
Legends18
Historic29
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game