COMMANDER · DECK
Kaalia of the Vast
Bracket 4 · Optimized@Richyrm · 2024-04-24
101 CARDS (LIMIT 100)
DECK $
$8,412.94
MYTHIC
31
RARE
86
UNCOMMON
11
COMMON
1
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
21 cardsEnchantment
4 cardsArtifact
15 cardsSorcery
12 cardsInstant
25 cardsLand
23 cardsSIDEBOARD29 CARDS
Creature
6 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
6 cardsInstant
3 cardsLand
2 cardsMONEY CARDS·107 CARDS·$6,728.48
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Creature
22 cardsEnchantment
8 cardsArtifact
19 cardsSorcery
17 cardsInstant
25 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 18 game changers — Bracket 3 allows 3
- Lion's Eye Diamond + Auriok Salvagers: early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Necromancy: early two-card combo, for four mana or less
- and 7 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 18 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 10
- Lion's Eye Diamond + Auriok Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Abdel Adrian, Gorion's Ward + Necromancy — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Dance of the Dead — Bracket 4, early two-card combo, for four mana or less
- Abdel Adrian, Gorion's Ward + Animate Dead — Bracket 4, early two-card combo, for four mana or less
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Instant26
Human1
Shaman1
Land23
Nonbasic23
Mountain4
Plains4
Swamp4
Saga1
Urza's1
Creature22
Human11
Demon4
Soldier3
Cleric2
Dragon2
Elder2
Rogue2
Wizard2
Ape1
Archer1
Bard1
Goblin1
Halfling1
Monkey1
Orc1
Pirate1
Ranger1
Scout1
Shaman1
Sorcerer1
Spirit1
Outlaws3
Party6
Artifact16
Equipment2
Human1
Soldier1
Sorcery12
Enchantment5
Saga1
Urza's1
Legends12
Historic26
LAND PROBABILITY
23 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 437.3%
TURN 570.8%
TURN 688.9%
TURN 796.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Infinite damageInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite sacrifice triggers
Infinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite millInfinite sacrifice triggersInfinite self-mill
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite storm countNear-infinite mana among colors of legendary creatures and planeswalkers you control
ADDITIONAL REQUIREMENTS
Artifact Castable for that survives
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Bracket 4 · early two-card combo, for four mana or lessInfinite blinkingInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite blinking of nonland permanents
Bracket 3 · two-card combo, for six mana or lessInfinite card draw