COMMANDER · DECK
fluxWaver: Kaalia of the Vast
Bracket 4 · Optimized@fluxWaver · 2025-04-15
DECK $
$1,988.05
MYTHIC
29
RARE
60
UNCOMMON
19
COMMON
8
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
28 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
4 cardsInstant
13 cardsLand
33 cardsMAYBE16 CARDS
Creature
7 cardsEnchantment
3 cardsSorcery
2 cardsLand
4 cardsMONEY CARDS·98 CARDS·$1,582.85
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Creature
31 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
3 cardsInstant
13 cardsLand
34 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic31
Basic4
Mountain7
Plains6
Swamp6
Human1
Warlock1
Creature29
Angel9
Demon9
Dragon5
Human5
Cleric3
Elder3
Horror2
Kor1
Soldier1
Vampire1
Warlock1
Wizard1
Outlaws1
Party4
Artifact15
Equipment4
Human1
Soldier1
Instant14
Enchantment6
Sorcery6
Legends17
Historic30
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game