COMMANDER · DECK
Kaalia (Powered by Kuroda2999)
Bracket 4 · Optimized@LT_Kerrigan · 2025-12-19
DECK $
$1,398.10
MYTHIC
32
RARE
59
UNCOMMON
14
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
39 cardsEnchantment
1 cardsArtifact
10 cardsSorcery
6 cardsInstant
6 cardsLand
28 cardsSIDEBOARD32 CARDS
Creature
13 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
3 cardsInstant
1 cardsLand
8 cardsMONEY CARDS·76 CARDS·$1,107.40
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Creature
38 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
2 cardsInstant
4 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Angel12
Demon12
Dragon11
Cleric4
Elder4
Human4
Horror2
Vampire2
Kor1
Phyrexian1
Samurai1
Skeleton1
Party4
Land37
Nonbasic25
Basic12
Mountain7
Plains7
Swamp7
Cave1
Artifact11
Equipment4
Angel1
Instant6
Sorcery6
Enchantment1
Legends19
Historic29
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game