COMMANDER · DECK
Kaalia of the vast actual
Bracket 4 · Optimized@Alextar · 2026-02-17
DECK $
$5,873.06
MYTHIC
17
RARE
54
UNCOMMON
19
COMMON
9
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
10 cardsInstant
18 cardsLand
28 cardsMONEY CARDS·87 CARDS·$4,695.28
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Creature
20 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
9 cardsInstant
15 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 17 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
- Dualcaster Mage + Molten Duplication: arguably two-card combo, for six mana or less
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Dualcaster Mage + Saw in Half — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Molten Duplication — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land28
Nonbasic26
Basic2
Mountain7
Plains7
Swamp6
Gate1
Creature23
Human9
Demon6
Cleric4
Soldier2
Wizard2
Advisor1
Angel1
Ape1
Archer1
Bard1
Berserker1
Dragon1
Dwarf1
Elder1
Goblin1
Halfling1
Monkey1
Nightmare1
Orc1
Phyrexian1
Pirate1
Ranger1
Rebel1
Rogue1
Sorcerer1
Spirit1
Outlaws2
Party7
Instant18
Lesson1
Artifact15
Equipment1
Human1
Soldier1
Sorcery10
Enchantment7
Aura1
Legends12
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite creature tokensInfinite creature ETBInfinite magecraft triggersInfinite creature LTBInfinite death triggers
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game