COMMANDER · DECK
Kaalia of the Vast
Bracket 3 · Upgraded@SoupaFighta · 2026-02-14
DECK $
$2,146.12
MYTHIC
28
RARE
61
UNCOMMON
12
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
34 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
10 cardsInstant
5 cardsLand
15 cardsMAYBE24 CARDS
Creature
3 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
4 cardsInstant
7 cardsLand
1 cardsMONEY CARDS·88 CARDS·$1,708.86
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Creature
35 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
13 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Scourge of the Throne + Helm of the Host: early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Scourge of the Throne + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Aurelia, the Warleader + Helm of the Host — Bracket 3, early arguably two-card combo, with no mana to spend
- Dragon Tempest + Ancient Gold Dragon — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature35
Angel16
Demon7
Dragon7
Human5
Elder4
Cleric2
Horror2
Knight1
Samurai1
Soldier1
Spirit1
Vampire1
Party2
Land30
Nonbasic12
Basic18
Plains9
Mountain6
Swamp6
Artifact11
Equipment6
Sorcery10
Enchantment9
Aura1
Instant5
Legends25
Historic32
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control