COMMANDER · DECK
Kaalia Reborn-V.2.0
Bracket 4 · Optimized@CBreeze1819 · 2026-02-07
DECK $
$2,621.02
MYTHIC
21
RARE
48
UNCOMMON
20
COMMON
11
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
30 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
4 cardsInstant
10 cardsLand
33 cardsMONEY CARDS·68 CARDS·$2,086.89
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Creature
28 cardsEnchantment
3 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Kaalia of the Vast + Master of Cruelties: early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault: early two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kaalia of the Vast + Master of Cruelties — Bracket 4, early two-card combo, with no mana to spend
- Ancient Copper Dragon + Aggravated Assault — Bracket 4, early two-card combo, with no mana to spend
- Cavern-Hoard Dragon + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land37
Nonbasic30
Basic7
Mountain8
Plains7
Swamp7
Creature31
Dragon10
Angel8
Demon8
Human5
Cleric4
Elder4
Berserker1
Samurai1
Spirit1
Vampire1
Wizard1
Party5
Artifact13
Equipment3
Instant10
Enchantment4
Sorcery4
Planeswalker1
Dihada1
Legends14
Historic26
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendNear-infinite colored manaNear-infinite combat damageNear-infinite Treasure tokensNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 4 · early two-card combo, with no mana to spendTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite combat damage to one opponent