COMMANDER · DECK
Tribal Chaos
Bracket 4 · Optimized@Mikeylikey123 · 2026-02-15
DECK $
$542.29
MYTHIC
14
RARE
38
UNCOMMON
25
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
13 cardsSorcery
12 cardsInstant
7 cardsLand
30 cardsMONEY CARDS·55 CARDS·$423.22
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Creature
16 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
10 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Staff of Domination + Elvish Archdruid: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Forest7
Plains7
Swamp7
Island6
Mountain6
Creature25
Human12
Elf5
Warrior4
Noble3
Wizard3
Advisor2
Assassin2
Goblin2
Mutant2
Soldier2
Artificer1
Cleric1
Druid1
Faerie1
Hero1
Merfolk1
Myr1
Scout1
Shapeshifter1
Sliver1
Spider1
Wolf1
Changeling1
Outlaws2
Party8
Artifact14
Equipment2
Myr1
Sorcery12
Arcane1
Instant7
Enchantment5
Legends27
Historic37
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Put all creature cards from your library onto the battlefield